Monthly Archives: April 2013

Geometry – Assessing Your Blueprints

Today’s Learning Goal…

Assess you and your friend’s blueprint using the Success Criteria checklist and ‘How to hack a level four,’ found in April, 24, 2013 post. You must be able to use the blog to go back to our learning goals, success criteria and exemplars.

How to use success criteria when assessing yourself

1. Go over your own work first. Check all of the Success Criteria that you have completed so far, circle the Criteria that you still need to complete.

2. Provide feedback to yourself. Use the ‘How to hack a level four’ criteria to identify at least two things you are going to do to improve your work. Perhaps most importantly, identify at least two things you’ve done really well.

3. Be honest…if you have a few 90 degree angles ask yourself if you could change them somehow.

4. Be Kind…just because you haven’t reached all of your Success Criteria, it doesn’t mean you haven’t worked hard

5. When you are finished hand your work to a friend.

How to use Success Criteria when assessing a friend

1. Do not look at what your friend wrote yet. Check off all of the Success Criteria that has been completed by your friend and circle the ones that need to be completed. You are going to have to use a protractor and a ruler to make sure everything is accurate.

2. Provide feed back to your friend. ‘Use the ‘How to hack a level four’ criteria to identify two things your friend could do and identify two things your friend has done really well. Everyone wants to know something positive about their work

3. Be honest… if you see a few things that don’t meet the Criteria it’s better for your friend to know now then 10 minutes before handing in the final product. Being a good friend means being honest about work

4. Be kind…it’s not easy for someone to hear about things that need to be improved. When you give feedback be nice about it.

Remember this…when Walt Disney began production of Walt Disney World he intended for it to never be finished. He vowed to always keep being innovative and to improve things in the Park. Always strive to improve your projects.

Now get back to it and continue to create. Next Week I will be using the Success Criteria to assess your work!

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Drawing Prisms

Here is a couple of nice examples of how to transfer knowledge from the text to your own work, using isometric paper. Remember it is very important to use a ruler to create straight lines and to connect the vertices precisely.

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Geometry Blueprint Hack – How To Get A Level 4

Your blueprints are amazing. So far most of us have used the success criteria well and have reached our learning goal, but you may be interested in learning how to go above the standard and achieve a higher mark on your blueprint design.

Bump It Up! Level 4 Hack List
To achieve a level 4 or higher I will…

  • Use and have all of the elements found in the Level 3 Success Criteria Checklist
  • Label and Name Park Attractions
  • Add Artistic Details and use my knowledge of prisms in some designs
  • Use different pathways for people to move throughout the park – trains, boats, gondolas
  • Include more than three different types of attractions – rides, restaurants, hotels
  • Ensure that angles and shapes are congruent where appropriate
  • Add colour to highlight paths and attractions
Take a look at these exemplars and compare them to yours. What elements of the success criteria do they have?

blueprint 2

blueprint 1

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Becoming a Disney Imagineer

Walt Disney Flies Over The Disney Site Before Construction

Cinderella’s Castle Under Construction

Disney Opening Day 1971

If you’ve ever been to Walt Disney World no doubt you have been amazed by the thrill rides, shows and the beautiful landscape. Even if you haven’t been to the Park in Florida, you have most likely heard about the spectacle that is Walt Disney World.

Disney World was opened way back in 1971. To the amazement of people all over the world Disney World was created on swamp-land and transformed into a magical theme park. The transformation wasn’t easy. Walt Disney employed a group of very skilled mathematicians, archetects, engineers, artists and construction workers to make his vision a reality.

In class we are going to turn math into reality by designing our very own theme parks. How is it possible to take our learning goal of measuring and constructing lines, angles and shapes and transform our understanding into a unique theme park?

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Initial Theme Park Blue Prints

These are some great first examples. Check and see if they fit the learning goal and success criteria from the last blog post. Pay close attention to the the positives of each and check off the success criteria that have already completed.

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Geometry – Theme Park Design

Spoke-Hub Pathway Design

Math is always about turning abstract numbers, equations and measurements into something real and useful. One of the best examples of math being put to the creative test is Walt Disney World, where creative math is used everyday.

In order to put our knowledge of geometry into practice, we are going to begin the construction of our very own theme parks. Today you will begin creating a blue-print for the design of your first three attractions. To begin take a look at the Walt Disney World artistic blue-print for the Magic Kingdom. Its design is based on the spoke-hub design where all paths to attractions radiate out form Cinderella’s Castle. In order to keep traffic flowing there are very little dead-ends and 90 degree angle paths in the Park.

 In your own blue-prints feel free to borrow some ideas from Walt Disney World (almost all theme parks do), but add your own original ideas as well. On grid paper you must connect your attractions with intersecting paths so that people can get to your attractions without any dead-ends. None of the paths can be 90 degrees. Construct three attractions to resemble three different polygons.

Learning Goal: Apply your understanding of measuring and constructing lines, angles and shapes to create a theme park blue print.

To be successful at this task I can…

  • Use 0.5 cm grid paper or 1 cm grid paper to as the first draft of my Theme Park
  • Review the Magic Kingdom map and use the spoke-hub design in my blue-print
  • Use a protractor to measure, construct and identify all angles and shapes
  • Use a ruler to measure and identify lengths of all lines
  • Use no 90 degree angles, curves or circles
  • Use benchmark of acute, obtuse, right and straight to ensure the accuracy of my measurements
  • Review my previous work and the exemplars on the blog to see how to bump up my work

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Geometry – How To Use A Protractor

This week in Geometry we will continue to look at Lines, Angles and Shapes.

By the end of the week you will be able to say… I am able to construct lines, angles and triangles! To achieve this goal I can…

  • use the benchmarks – acute, obtuse, right and straight angles to estimate and determine an angle 
  • use a protractor to measure and construct angles from 0 degrees to 180 degrees.
  • use my favorite geometry app to construct lines angles and triangles

We will be having a short quiz on Wednesday to see if we are reaching our goals!

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